C++20 is huge and filled with lots of large features. Just to mention a few: Modules, Coroutines, Concepts, Ranges, Calendar & Timezone, Formatting library.
But, as you know, that’s not all.
Depending on how we count, C++20 brought around 80 Library features and 70 language changes, so there’s a lot to cover :)
C++ not only grows with cool features but also improves and makes code simpler and readable. It’s evident in template code. For example, typename inside dependent names is now much easier (not) to use.
If you have an expression like X<T>::name, should you always put typename in front?
See the full details below.
I’m happy to present the 10th edition of “C++ at the end”! See what happened this year in the C++ World!
New features, plans for the language, updated tools and compilers, conferences, books, and more!
What was the most important event this year? The pandemic? C++20 adoption? Ongoing work for C++23 or something else?
It’s almost the end of the year! As usual, I started writing my “year” summary that I will publish on the 31st of December.
Yet, this article won’t be possible without your input!
I have a survey with just nine questions about C++ and your experience in 2021.
C++ Standard used Your experience with C++17, C++20 Compiler used IDE and tools Best thing that happened It should take no more than 5 minutes :)
In this blog post, I’d like to show you examples of several handy “map” functions from Modern C++. Associative containers like std::map, std::set, and their “unordered” counterparts are essential for many algorithms and techniques. With this new functionality, you can save the creation of temporary objects, write smaller and, what’s more, safer code.
Welcome to the 6th episode of C++ Links available for C++ Stories subscribers.
See the best C++ stories from the past month.
Here’s the plan for today:
C++23 progress Parsing Command Line Arguments 3 New articles at C++stories in November + 8 Hot C++ News How to write a custom iterator in C++20 Read till the end to see an additional bonus :) Let’s start!
New Standard, new ways to initialize objects!
With C++20, we get a handy way of initializing data members. The new feature is called designated initializers and might be familiar to C programmers.
Let’s have a look at this small feature:
The basics Designated Initialization is a form of Aggregate Initialization.
Would you like to gain 20…35 or even 50% speed improvements when searching in associative containers? In this blog post, we’ll explore a technique called “heterogenous access” that offers such impressive speedups. We’ll explore ordered containers, and the support for unordered collections added recently in C++20.
Recap on heterogeneous lookup in ordered containers Let’s bring the example and have a look at how this feature works for ordered containers.
In the first part of our refactoring series, we covered (smart) pointers inside a function body; today, I’d like to show you cases for return types, data members, and a few others.
Let’s jump in and replace some new() and delete!
See the first part This article is the second in the series about refactoring with unique_ptr.
Smart pointers are very versatile and can hold pointers not only to single instances but also to arrays. Is that only a theoretical use case? or maybe they might be handy in some cases? Let’s have a look.
Smart pointers for T At C++ Stories, you can find lots of information about smart pointers - see this separate tag for this area.
In legacy code, you can often spot explicit new and delete lurking in various places and waiting to produce pointer-related issues. This blog post shows six patterns to improve that erroneous style and rely on modern techniques, especially unique_ptr and other helper standard types.
Bonus point 1: if possible, we’ll also look at some existing code from open source projects!
While learning how to use the new C++ Standard, I encountered several intriguing cases with smart pointers. Casting? Array handling? Passing to functions?
Let’s review some common concerns so that we don’t shoot yourself in the foot :)
I created this post back in 2013, and I updated it in 2014 and recently in 2021.