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Hello there!

My name is Bartek and this is my technical blog. I write mostly about native coding in C++.

You can read more about the blog itself in the About page.

To see all blog posts please go to the Archive Page where you can sort by year, a tag or search.

Below I’d like you give you a quick start of top stories that you might want to read first:


I use C++ on a daily basis, so that’s why it dominates my blog posts.


And see a growing list of articles under the C++20 tag in the Archives:

Cpp20 - C++ Stories


Here’s a mega long article, with all of the features (each with a description and an example):

And another article on smaller features:

The first series about the features:

The Second series about the STL changes:

Other C++ Articles  


At the end of the year I write about C++ status. It’s my summary of events that happened in a particular year, compiler support of modern features, the standard updates, new features.

OpenGL & GPU  



Flexible Particle System  

I’ve always wanted to create efficient and easy to use particle system. I’ve described my attempts to do it in the following series:

Book Reviews  


Blogging and stats